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1430Grahamoops ...abusing this group17-Apr 9:55
1429GrahamI guess ultimately it depends on what saves the most typing while allowing the greatest flexibility.17-Apr 9:53
1428Henrikand my dialect can be very terse with a table description. given that 'data is a block of objects, all I have to write is:

table table-style rows data

and then it renders the table with each object as one row. 'table-style would be a css class.

17-Apr 9:53
1427Henrikfor example, table layouts are a dialect on its own to describe the layout of a single row and then repeat that, where his uses a more rigid html-like structure.17-Apr 9:38
1426Henrikit looks more like it, but it's still requiring far more typing than mine does.17-Apr 9:36
1425GrahamPerhaps your dialect is similar then to the goals of Andrew's one?17-Apr 9:17
1424Henrikit looks to me as if he's creating some form of pseudo XML tags. my dialect looks like any other rebol code (yes, I care a lot about the appearance of the dialect), and I think his goal is more to be for template, where my dialect is not meant for templates at all. My goal is to describe webpages in as little code as possible in 100% REBOL style.17-Apr 8:51
1423Grahamhttp://www.pointillistic.com/open-REBOL/moa/steel/retools/remark/index.html17-Apr 8:42
1422HenrikGraham, can you point me to his dialect?17-Apr 8:31
1421HenrikRapidweaver also has a bug in the template. It does not display the logo in the upper right hand corner.15-Apr 15:09
1420Henrikoh, I see. I guess that's the punishment for using relative links. oh well.15-Apr 15:08
1419RebolekHm, it isn't :) Copy and paste it somewhere else to get full text :)15-Apr 15:06
1418RebolekHenrik, the "documentation" link on this page - http://hmkdesign.dk/rebol/files/303a60cc3d66c8c4c23bc5a2106ef63a-118.html - goes to .../rebol/files/html-dialect/... and I've got 404, but the documentation link on this page - http://hmkdesign.dk/rebol/page0/page0.html - goes to .../rebol/html-dialect/... and works.

Hope it's going to be readable in AltMe... :/

15-Apr 15:05
1417Henrik:-)15-Apr 15:03
1416KajIt must be the fragmentation of the web proclaimed a few years ago15-Apr 15:02
1415HenrikI doublechecked on a different machine. No problems.15-Apr 15:00
1414Henrikvery interesting15-Apr 14:57
1413KajSounds like it only works locally for you15-Apr 14:56
1412KajDon't work for me, either15-Apr 14:51
1411Henrikrebolek, try reloading the download page. the links are working here.15-Apr 14:38
1410RebolekIt's the documentation link, looks like it should be it should be http://hmkdesign.dk/rebol/html-dialect/docs/html-dialect.html15-Apr 14:35
1409RebolekHenrik, I've got 404 on http://hmkdesign.dk/rebol/files/html-dialect/docs/html-dialect.html15-Apr 14:33
1408DockimbelNope, never looked closely at Kerberos because I never seen it used here.8-Apr 15:04
1407PaulDid you ever get a KERBEROS solution going?8-Apr 14:28
1406DockimbelIt's not, but most of the time (at least, here in France), corporates allow only HTTP/HTTPs traffic (and sometimes FTP).8-Apr 14:23
1405PaulGranted to get thru most corporate configurations though they probably only ALLOW the FTP and HTTP traffic8-Apr 14:21
1404PaulI don't think that MS Proxy is limited to HTTP traffic.8-Apr 14:20
1403DockimbelI already have a NTLM proxy built on UniServe that could do the job, but for AltME, to be able to pass a MS Proxy, it has to first, use HTTP as transport layer (IIRC it's not using HTTP currently ?).8-Apr 14:18
1402PaulDoc would be nice to see your NTLM module applied to enable other applications to be proxyaware such as acting on a layer as a port fowarder could possibly allow ALTME to have MS proxy capabilities?8-Apr 13:48
1401btiffinI once saw a blurb on the tube; if you take weekly lotto money and invest it faithfully; after 30 years or so, you can call all your friends and yell "Hey, I just won 50 grand!"8-Apr 13:41
1400Grahamregarding my autofile utility ... the GUI seems to stop responding after a while .. some bugs to be sorted out I guess.8-Apr 6:12
1399GrahamMy wife asked me to pick some numbers some years ago for her lotto ... I said 1 2 3 4 5 6 7 8 as being as likely a set of numbers as any other. Of course she decided against it, and sure enough a good set of these particular numbers came in :(7-Apr 10:17
1398Ashley"I need some advice on what lotto numbers to purchase" ... any and all above 31. You won't increase your odds of winning, just the likely payout if you do win (i.e. many people pick numbers based on birthdays) ;)7-Apr 9:53
1397BrianHI was tempted to announce the 512th post to Announce :)3-Apr 13:42
1396btiffinlol3-Apr 13:23
1395SunandaAll numbers are special to someone. But, personally, I only believe in numerology on odd-numbered weekdays during prime-numbered months. Anything else would be nonsensical :-)

The Announce group currently has 511 posts -- so one more makes for a nice round binary number. We could celebrate that too, once it happens.... http://www.rebol.org/cgi-bin/cgiwrap/rebol/aga-display-posts.r?post=r3wp267x512

3-Apr 6:53
1394Tomcbuy them all ... can't loose3-Apr 5:54
1393btiffinWell, 8's and 9's are good. 7 is cool, 6 sucks, 5 is like kindergarten, 4 is too small, 3 is ok as its a factor of 9, 2 is a nag, 1 is where it's at and 0 is not worth its own weight in gold. So I'd go with 642.3-Apr 4:46
1392GrahamPity .. I need some advice on what lotto numbers to purchase.3-Apr 4:41
1391btiffin9001 and 9334. No.3-Apr 4:37
1390GrahamI'm waiting for the 10'240 th post.3-Apr 4:36
1389Grahamwhat's so different between 10'000 and 999 or 666 ?? Does anyone believe in numerology??3-Apr 4:35
1388GeomolLOL with the 10'000 post! And then a newcomer! Bah! Some people are just so lucky! ;-)2-Apr 11:26
1387PeterWoodAlan: Chapter 3 is almost ready. I'm just correcting a bug with one of the example scripts that I introduced when I translated the 'words.

I've learnt one advantage of programming in French (or any non-English languauge); you are far less likely to accidentally redefine a "system" word.

9-Mar 0:32
1386GrahamOldes, does it do a Clean as well on the source?8-Mar 20:06
1385AlanPeter/Oldes: I only saw chapters 1/2/and 4.Is 3 being ready for Lulu.com ? I bought the 3 last night8-Mar 15:53
1384LouisI that right? = Is that right?8-Mar 15:40
1383LouisAnything you put online I would like to see. Your websites all use flash, I that right?8-Mar 15:35
1382Oldesyes... but not everything online8-Mar 15:32
1381LouisDo you have more, Oldes?8-Mar 15:30
1380LouisThanks, Peter.8-Mar 15:30
1379OldesIn english http://box.lebeda.ws/~hmm/fotky/2007-rusko/index.en.html8-Mar 15:27
1378Oldesdo you mean this one? http://box.lebeda.ws/~hmm/fotky/2007-rusko/8-Mar 15:27
1377PeterWoodLouis: There are seven chapters in Olivier's book. The first four have been translated, we are working on the fifth chapter at the moment.8-Mar 15:26
1376LouisNice, Oldes! Thanks. Bye the way, what is the url for the website of your travels with all the widescreen photos? I want to look again.8-Mar 15:06
1375LouisPeter, how many chapters are in the book?8-Mar 15:04
1374PeterWoodThanks, Gregg.8-Mar 0:12
1373PeterWoodBrock: I hope that it won't take too long to finish translating the book. I have learnt quite a lot whilst translating it., though that isn't necessarly saying a lot.8-Mar 0:11
1372GreggCongratulations Peter!7-Mar 16:06
1371BrockPeter Wood. I look forward to purchasing the book.6-Mar 23:30
1370GeomolPatrick: yes, thanks! :-) I think, I'll let the misspelling stay there in that doc, as it was an educational work now a bit dated.23-Feb 22:10
1369GeomolThanks! I'm going thru the code for the relative file layer these days. Some of it has to be made more simple, I found. For now I check these changes with Martin before release.14-Feb 11:43
1368GabrieleGeomol, that seems very interesting.14-Feb 9:26
1367btiffinGeomol; Your work may be the only items that show up in the February calendar. Go John Go!13-Feb 23:07
1366TomBonthx for info geomol. sounds promising. will look out for your first release...13-Feb 22:54
1365GeomolTomBon, yes we plan to test a lot on all kinds of filesystems. One of the good points with this DB is, that it will take advantage of different filesystems right away (in theory). :)13-Feb 22:46
1364btiffinJohn; Tried to post your news at 6502.org but I can't register an account. I'll keep trying.5-Feb 20:38
1363PaulThanks Doc. thanks for that information Doc.21-Jan 14:14
1362DockimbelFrom within a service you can call any other application using 'call, but remember that in order to survive to session log off, the called application should run without opening any window in user's desktop (including invisible windows too). So if the application hasn't been designed specifically for that, it will be killed when you log off, defeating the purpose of runnning it as a service. Maybe there are workarounds, but I didn't find any yet...21-Jan 6:27
1361PaulCool Doc. Does the new NT Services utility also allow someone to established an external application as a service? For example can I use REBOL's call function to run winword.exe?21-Jan 4:11
1360btiffinGo Doc Go!20-Jan 20:41
1359GrahamAbsolutely20-Jan 19:55
1358Dockimbelet = and20-Jan 19:49
1357DockimbelIt covers around 95% of win32 services API, if you really need a feature that's missing, just ask me privately, I will consider your request et maybe add it in a future version.20-Jan 19:49
1356DockimbelI guess that, at least, Graham and BrianH would use/test it ;-)20-Jan 19:45
1355DockimbelWindows services library release: please report any bug or issue here : http://www.softinnov.org:8000/curecode/project.rsp?id=820-Jan 19:44
1354Henrikworks fine here9-Jan 21:23
1353IngoHas rebol.net been slashdotted? I can't even get to the blogs, let alone the alpha download ...9-Jan 21:19
1352FrankIt works with wine 0.9.469-Jan 7:36
1351Antonbtiffin: Looks like I updated Wine from the winehq site late November, so I've got a pretty recent version.9-Jan 7:14
1350Tomcspouse = soused9-Jan 6:16
1349Pekr:-)8-Jan 23:31
1348BrianHThat would be quite the relationship :)8-Jan 23:19
1347Pekrwine = wife8-Jan 23:18
1346Pekryeah, wine for my brother's wine, we guys are on whisky :-)8-Jan 23:18
1345KajStrange combination8-Jan 23:06
1344PekrHehe, I opened 12 years Jameson and Portugal wine :-)8-Jan 22:54
1343BrianWAwesome news, Henrik. Thanks to RT and everybody involved for all the hard work to get things ready for the public. I'm so excited!8-Jan 22:25
1342BrianHIt's too late to go back now, it's public... :)8-Jan 22:07
1341Tomcthanks ALL8-Jan 22:06
1340Oldes(i'm sure I'm not the one who want's to code video codecs in any language:)14-Nov 19:01
1339OldesI think we don't need binary parsers on C level. We just need fast decoders which for example decodes binary chunk I can easily get from the avi file and return the image.14-Nov 18:52
1338OldesUnlike PARSE, DELECT handles unordered dialects (grammars) such as DRAW and VID. In such dialects the order of arguments is less important than their type, making them more human friendly because users don't need to remember the detailed order of arguments (only a rough order).14-Nov 18:47
1337OldesDELECT just set's right order for further parsing. Just see it's description: "Parses a common form of dialects. Returns updated input block." I would like to see it in R2.14-Nov 18:44
1336PekrI think that we might need binary parsers, e.g. for media loaders? (hmm, ototh those are supposed to be done in C level?) DELECT does not work with binary?14-Nov 14:44
1335AntonSounds like good work, Oldes.14-Nov 14:17
1334OldesDELECT is not used for binary parsing, but anyway, I would like to see any improvements in binary parsing in R38-Nov 19:10
1333PekrOldes - gif parser, cool. Never used stream-io. Hopefully DELECT will help with binary parser, Rebcode is still part of R3, and that we can start implementing media loaders/savers :-)8-Nov 19:02
1332btiffinOldes; Nice. So now the cheerleading is Go Doc, Ashley, Oldes Go! (for the major sub-systems I'm using). For the rest ... don't feel leftout Go rebols Go! :)8-Oct 15:55
1331james_nakNice Oldes2-Oct 21:37
1330JoeThanks. BTW, I checked the latest rebcmd for win and linux (2.5.125) and it does not include the draw function. The latest builds are only in the sdk (directory builds/sdk/ ) and those rebcmd there provide the draw function. thanks25-Jul-07 19:01
1329DockimbelNo need to ask, just download them from here : http://www.rebol.net/builds/25-Jul-07 16:30
1328Joeapparently the newer rebcmd has draw, but both my linux and win versions don't have it. I will ask for updated versions. BTW, what is the latest linux rebcmd version that you have ?25-Jul-07 12:05
1327AntonNothing wrong with what you have written.25-Jul-07 4:50
1326AntonI'm wrong, I'm sorry.25-Jul-07 4:48
1325AntonBy the way, Joe, that should be better written: save/png %file.png img: draw make image! 300x120 [box 10x10]25-Jul-07 4:47
1324GreggCore has image! support, but I don't think DRAW is in there.22-Jul-07 12:41
1323Grahamrebpro doesn't22-Jul-07 10:27
1322Grahamrebol/command core seems to work22-Jul-07 10:26
1321GrahamPerhaps you need rebol/command22-Jul-07 10:26
1320HenrikJoe, AFAIK, core has no graphics functions22-Jul-07 10:25
1319GrahamComponent: "Graphics" 1.3.0 (29-Nov-2005/22:18:54) Component: "Draw System" 1.1.0 (3-Aug-2005/20:40:36)22-Jul-07 10:18
1318Graham>> rebol/version == 2.6.2.3.122-Jul-07 10:17
1317Grahamworks for me on rebcmd22-Jul-07 10:16
1316Joe** Script Error: draw has no value ** Near: save/png img: make binary! 2500022-Jul-07 10:06
1315Joedoes this line work on your core version ? I just tried in 2.6.2.3.1 and it fails22-Jul-07 10:05
1314Joesave/png img: make binary! 25000 draw 300x120 [box 10x10]22-Jul-07 10:04
1313GrahamI've been using the captcha for a month now, and I'm only using core.20-Jul-07 0:24
1312Joewhat i don't understand is the claim that captchas don't require View. Current 2.6.2 core (linux and windows) don't have the draw function !19-Jul-07 22:37
1311Joecaptchas: very very cool! thanks19-Jul-07 1:00
1310DockimbelThanks! :)16-Jul-07 22:30
1309ICariivery nice Doc! :)16-Jul-07 21:10
1308ICariii will lock tower and wall at 100 and stockpile resources at 999 in next release - once i've got the lobby completed :)11-Jul-07 14:00
1307ICariiyes - i meant to do that but never got round to it :)11-Jul-07 13:54
1306DockimbelBtw, when the tower exceeds 100, it becomes difficult to see how rich I am...:-) Maybe limiting the high of the walls and tower would be good ?11-Jul-07 13:54
1305ICariilol11-Jul-07 13:53
1304DockimbelThanks, I'm getting tired to beat the hell out of your IA : http://softinnov.org/tmp/warmup.gif ;-)11-Jul-07 13:52
1303ICariiComing Soon ;-) http://rebol.mustard.co.nz/rebtower-ne-lobby.png11-Jul-07 12:45
1302ICariiHeh - its definitely doable - ive got a quiet weekend coming up - ill look into it :)11-Jul-07 8:45
1301TerryWe need an online version so I can kick Doc's butt.11-Jul-07 7:21
1300DockimbelThe fix is working well. Time to wipe out that tower masking my view of the mountains ! ;-)9-Jul-07 12:23
1299ICariiupdated now :)9-Jul-07 12:05
1298Dockimbelcool ! :-)9-Jul-07 12:00
1297ICariiwait 0.001 fixes it nicely :) will update now9-Jul-07 11:59
1296ICariiim running dual core here so never noticed ;)9-Jul-07 11:56
1295ICariilol - ill throw a few wait 0 in :)9-Jul-07 11:55
1294DockimbelICarii: Rebtower is eating 100% CPU while waiting for player's actions (WinXP). Is this a time-limit game feature : beat your opponent before your CPU melts ? ;-)9-Jul-07 11:51
1293Gabrielenote, it is possible to install verdana etc. in linux very easily.4-Jul-07 15:44
1292ICariiunfortunately I cannot test in Ubuntu Linux as im using the 64bit version :(4-Jul-07 14:42
1291ICariiin next version I will add OS detection and substitute correct fonts - it is a little harder under linux though as fonts arent very standard :(4-Jul-07 14:38
1290ICariire using RebTower in Linux - until next version please change fonts in rebtower.r and builder.r from verdana/tahoma to something similar. Then run builder.r again to rebuild cards and you should be fine :)4-Jul-07 14:37
1289ICariiive got a new version now with the dots connected - uploading now :)10-Jun-07 9:32
1288ICariii'm going to add gesture control to all my new games where its releveant because its so much fun ;)10-Jun-07 9:31
1287Pekrah :-)10-Jun-07 9:30
1286ICariithats to let you know what gesture you are doing :)10-Jun-07 9:05
1285ICariiits supposed to :P10-Jun-07 9:05
1284PekrIcarii - just a small note - new rebrings mini - try to hold right mouse button and do some moves - it will draw green dots ....10-Jun-07 8:37
1283Maximme too.1-Jun-07 15:48
1282GreggHaven't spent much time, but not even close so far. My brain messes with the key mapping, which I guess is part of the point.1-Jun-07 15:33
1281Maximok, the rebrings is nice... now has anyone actually tried to solve it? :-) I am sort of thinking its impossible... but then some people can do things with brainfuck!1-Jun-07 14:54
1280DideCDid you do that ? I had an attempt to do one, in the time where it was lived in Rebol.net as HTML. But parsing HTML is not funny, so drop it without going too far.1-Jun-07 12:28
1279Grahamall that work too in writing a mailing list reader!1-Jun-07 12:00
1278DideCAh. Thanks. Too much communication channel to check, I have dropped ML a long time ago.1-Jun-07 11:54
1277GrahamSee mailing list for instructions1-Jun-07 11:07
1276DideCRebRing is nice. What is the goal ? Any doc / Help ?1-Jun-07 11:00
1275btiffinI put this is the Altme Calendar... Historic first steps to Captain Kirk's Universal Translator. :)31-May-07 23:56
1274GeomolLet's see, if there's any real magic to hokus-pokus: >> hokus-pokus/translate "Hello World! Greetings from the REBOL community!" "en2it" == "Ciao mondo! Saluti dalla Comunitˆ di REBOL!" >> hokus-pokus/translate "Hello World! Greetings from the REBOL community!" "en2fr" == {Bonjour monde ! Salutations de la communautŽ de REBOL !} >> hokus-pokus/translate "Hello World! Greetings from the REBOL community!" "en2pt" == "Hello mundo! Cumprimentos da comunidade de REBOL!" >> hokus-pokus/translate "Articles sur les GŽnŽrateurs de documentation MD1, MDP, MD2, WikiDoc, NicomDoc etc" "fr2en" == {Articles on the Generators of documentation MD1, MDP, MD2, WikiDoc, NicomDoc etc}31-May-07 23:38
1273GreggAgreed. It's got a very slick feel to it. Some of Allen's old games were very good in that regard as well.31-May-07 18:43
1272ChristianEJames, that's one of the first REBOL games I've seen that looks as polished as if it was done in Flash. Which, as wierd as it sounds, is intended to be a compliment in this case! :-)31-May-07 18:37
1271GreggVery cool James! Add it to the Games group.31-May-07 16:18
1270ICariiRebRings updated minus buggy shape code - mage hack to simulate wheel rendering :(31-May-07 14:42
1269ICariibah - i needed that agg code for my wheels.. it works fine with the shape commented out :(31-May-07 14:16
1268Pekrgood catch, if it is not in RAMBO yet ...31-May-07 14:12
1267ICariithe arc command specifically31-May-07 14:11
1266ICariibug is in the Shape dialect of AGG31-May-07 14:10
1265Henrikhttp://www.rebol.net/cgi-bin/rambo.r?id=4086&31-May-07 14:05
1264HenrikI'd probe the draw blocks and look for the pen <color> <color> issue.31-May-07 14:04
1263Pekrhmm, now just to isolate the code causing crash :-) I bet it is in draw somewhere :-)31-May-07 14:03
1262ICariigrr.. maybe its agg.. its getting invalid memory reads31-May-07 14:03
1261HenrikI get a segfault on OSX31-May-07 14:02
1260ICariialtho i am running this on the latest rebol view31-May-07 14:01
1259ICariiwinXp here31-May-07 14:00
1258ICariii added semaphores / stop flags into this local code to stop event overruns too.. still crashing31-May-07 14:00
1257Henrikare you both running vista?31-May-07 14:00
1256ICariiok.. i take that back - i managed to crash it after spamming a spin about 500 times with teh new image too31-May-07 14:00
1255Henrikthere are jpeg issues in RAMBO, but no crashes, AFAIK.31-May-07 13:58
1254PekrHenrik is right - it should not crash rebol ...31-May-07 13:57
1253ICariinot sure31-May-07 13:57
1252Henrikis that rambo'ed?31-May-07 13:56
1251ICariiok - it was the progressive encoding i used on the jpeg it seems - reposting with standard encoding - blame photoshop :)31-May-07 13:56
1250ICariihmm.. it did the same to me just now.. as soon as i switched it to load from web rather than disk - ill check it out31-May-07 13:42
1249Pekrah, I have got a hard crash on rebrings, after few moves - Windows Vista 32 bit here ...., View 1.3.231-May-07 13:39
1248james_nakThanks btiffin for the update. Look forward to hearing how that progresses.18-May-07 21:31
1247Ladislavyes, it is the "old" BEER-SDK (1) with one bug corrected.16-May-07 11:15
1246VolkerSo is the old ber-sdk somewhat official again? :) (whats with the new?^^)16-May-07 10:06
1245Volker(its a lot more blue than the orange part on that page)10-May-07 12:58
1244Volkerhttps://addons.mozilla.org/en-US/firefox/addon/4587 is a good match for that site IMHO :) (its a lot more blue10-May-07 12:57
1243Maximmichael: thanks!10-May-07 8:59
1242btiffinSecond day in, Graphic Designer just got offered a job. Maybe bad for me, but I'm feeling pretty motivated. :)10-May-07 0:25
1241btiffinI'll mention that to the Graphic Designer. She is just getting to the point of having fun with the GIMP. Thanks Gregg. I just wish I didn't have to constrain her due to IE lack of transparency support.9-May-07 13:15
1240GreggVery cool indeed Brian! The cards have a wonderful "tactile" look; the push-pins need to be more realisitc to match them though (just a constructive thought :-). That is, they're at an extreme angle, and the pin isn't actually pushed in to the "board".9-May-07 11:17
1239btiffinYep. A start. Big plans for this smalltown. Whether they like it...or not. :) But after today I have to worry about uugggh, marketing. And thanks Anton. It means a lot (to me) to hear that (from you).9-May-07 5:42
1238Antonbtiffin: yes, very nice. impressive start.9-May-07 5:29
1237btiffinjames; Umm, letting me live in REBOL land. :) Debian comes with hundreds of web environments, I'm sticking with REBOL as much possible. And I can, if needed, modify Cheyenne in a crunch, a lot faster than I can grok through Apache, etc...

It's my first crack at being a server. Lots to learn, and I plan on getting knocked to the ground a few times, but that's ok. Everything is rsync'ed from Spike (the main) to Chester (the redundant) so I'll do my best to protect client data.

The plan is progressing to have a RebGUI frontend for clients to change pieces of their webpage, (through REBOL/LNS running on the server), so the people of my smalltown can have a web page with zero html experience. Fancy stuff, I go on the clock...cheaply. It is a smalltown. :) Today is day 1.

9-May-07 1:03
1236McheanMaxim: very nice graphic!8-May-07 20:26
1235james_nakBtiffin, nice site. So what's Cheyenne doing for you?8-May-07 20:13
1234Grahamnot really!8-Feb-07 22:09
1233Maximgraham... are you're just trying to change your public image? ;-)8-Feb-07 22:05
1232McheanI think it would7-Feb-07 17:02
1231Pekreh, what is that? :-)7-Feb-07 8:58
1230Ashley"... screen painter. That is the most missing part ..." Would something like http://www.dobeash.com/RecordMan/designer-guide.html be a good start?7-Feb-07 5:55
1229MaximI wish I could say more about liquidator, but I don't want to increase the hype too much. for now, I just wanted to share the first signs of successfully automated node creation :-)6-Feb-07 22:32
1228Maximstrangely I have found out that when using row/column engines like glayout (and others) I get 10 times quicker results than using any mouse driven, static page editor.6-Feb-07 22:29
1227Maximoh... you mean a gui builder?6-Feb-07 22:28
1226Pekryes, screen painter. That is the most missing part of the View scenario6-Feb-07 22:19
1225Maximreal screen editor?6-Feb-07 22:10
1224Pekrwhat I think many developers would be willing to pay for is - real screen editor :-)6-Feb-07 22:01
1223Maximthanks... I can't wait to let you guys play around with all of this. I am thinking of implementing magnets and physics within the editor.6-Feb-07 20:35
1222McheanMaxim: very nice!6-Feb-07 16:54
1221AntonOk... so it's "semi-permanent".2-Feb-07 5:07
1220AntonThat would be another shift...2-Feb-07 5:05
1219GrahamWhy not just pay $5 per year and get a domain?2-Feb-07 3:09
1218GrahamHmm. Anton has shifted sites 4x in recent years ... !2-Feb-07 3:09
1217AntonThanks guys. I hope it's useful.2-Feb-07 2:21
1216AntonPermanent unless I move my site, but it should remain at that relative path doc/vid-words-dialect.txt2-Feb-07 2:21
1215BrockNice work at that document Anton.1-Feb-07 17:56
1214Henriknice document there. will it stay where it is?1-Feb-07 15:41
1213PekrOh my. That is uber cool document, and it should be part of VID docs. That really nicely explains, in very human fashion, how some internals work!1-Feb-07 15:07
1212AntonOk, updated.1-Feb-07 14:49
1211AntonYes, .. .hmm. I'm sort of approaching it from a different direction. Very informal style so far.1-Feb-07 14:11
1210Henrik"it makes it possible for you in your style to provide words in the layout dialect to.. blabla"1-Feb-07 13:49
1209Henrikexplain first what WORDS does1-Feb-07 13:49
1208Antondocument growing here: http://anton.wildit.net.au/rebol/doc/vid-words-dialect.txt1-Feb-07 13:41
1207AntonGood idea.1-Feb-07 13:16
1206Henrikmaybe one should make a document on that...1-Feb-07 13:16
1205AntonThe words dialect is not terribly obvious how it works, because it advances the index of ARGS by one for you. You still have to remember to advance by one for every argument that you understand and consume.1-Feb-07 13:14
1204HenrikI want that in LIST-VIEW as well1-Feb-07 13:12
1203Henrikoh, thanks for that one. I've been wondering for a while how to do that. :-)1-Feb-07 13:12
1202AntonSorry, correcting that last example: can now be: view layout [ button-bar data [ok-btn cancel-btn] ]1-Feb-07 13:12
1201AntonOk, TOOLBAR is based on VID-FACE, so let's first check if it has a words dialect. >> print mold svv/vid-styles/face/words none Good, so we can set our own without breaking anything. toolbar: FACE with [ ; define DATA function in the style-specific dialect words: compose [data (func [new args][new/data: args/2 next args])] ] All this does is allow a slightly easier spec. Your example from the blog: view layout [button-bar with [data: [ok-btn cancel-btn]]] can now be: view layout [button-bar data:[ok-btn cancel-btn]] Ok, it doesn't save you much in this one example, but over time, it will.1-Feb-07 13:11
1200Henrikhttp://hmkdesign.dk/shop9.png <--- This kind of requesters.1-Feb-07 12:44
1199HenrikWell, it is a "sideeffect" of TOOLBAR. I just found that it's a simple way to make button bars with right aligned buttons. OK-BAR and OK-CANCEL-BAR are even simpler. I do have my own system for requests, as I think the ones that are built in are too ugly and simple, but I'm not sure if they are general enough for publication.1-Feb-07 12:43
1198AntonI get the feeling you are trying to make something more generalised for the wider public.1-Feb-07 12:41
1197AntonI would wait to see what actual needs arise as you use it, before worrying too much.1-Feb-07 12:40
1196Henrikyes... although it would probably be more "correct". then again, the defaults in VID also have a certain look. as long as it's simple to override, then it may not be a problem.1-Feb-07 12:39
1195AntonIt's working as you need it, and looks good, right ?1-Feb-07 12:38
1194AntonI don't think the gradient is a problem. There was a time when I shunned the extra complication.1-Feb-07 12:38
1193Henrik-1 fix uploaded1-Feb-07 12:37
1192Henrikit does provide a "fancy" background gradient. maybe it should be removed?1-Feb-07 12:36
1191AntonMost button bars seem to be horizontal so it makes sense to limit the scope for now.1-Feb-07 12:36
1190Henrikof course this will only count for X direction as I haven't implemented anything for vertical button bars yet1-Feb-07 12:33
1189Antonforeach [style obj] svv/vid-styles [if all [obj/init find mold obj/init "-1x-1"][print style]] BASE-TEXT VTEXT TEXT BODY TXT ..... print mold svv/vid-styles/text/init1-Feb-07 12:30
1188AntonYes, let me try to find some examples...1-Feb-07 12:28
1187Henrikplease, test it, torture it, play with it. :-)1-Feb-07 12:28
1186AntonThat button-bar is a good idea, I think.1-Feb-07 12:27
1185Henrikit is? I thought it was 0. oh, well, I'll fix that.1-Feb-07 12:27
1184AntonHenrik, just reading your blog on Toolbar. It says the toolbar will stretch if its initial width is 0. I would like to point out the standard way used by other VID styles is to use -1. (I haven't examined the source, so not sure of your intentions.)1-Feb-07 12:27
1183Maximk5-Jan-07 7:42
1182PeterWoodMaxim : Possibly, I can't remember exactly and it didn't cause the script to abort. I couldn't recreate the error today.5-Jan-07 7:42
1181Maxim(and then I know that liquid itself can be made 10-25% faster by removing some of the debugging stuff :-) but I'm waiting for my code compositor before strarting to mangle with release threads.4-Jan-07 18:09
1180Maximthe canvas engine took a few hours to make, & then the demo took a few hours more (mostly handling the events) so although you could choose to make the tool using custom code and trying to fix all data relationships manually... using liquid allows one to do so very quickly and results in rather speedy code.4-Jan-07 18:07
1179MaximNow I'm at a stage of refinement of the liquid core based on usage and desire for the most simplicity vs features. In the last months, I've at least doubled the flexibility of the liquid I/O model and am working on a new iteration which should add yet another little layer of flexibility.4-Jan-07 18:03
1178MaximLouis: (in reply to announcement) Yes things are finally falling into place. :-) such as is with layered apis, you need each layer to be stable before tackling the next, and I've been slowly yet steadily building up a very nice set of tools.4-Jan-07 18:01
1177MaximPeter, is that error based on right-cliking and playing around with the menu?4-Jan-07 17:02
1176Maximthanks to all of you who've tried the demo :-)4-Jan-07 17:00
1175Maximyes I've had that error a few times myself...4-Jan-07 17:00
1174PeterWoodSome people can break anything !!! Sorry

** Script Error: find expected series argument of type: series port bitset ** Where: on-release ** Near: if find choice "/top" [ face/stack/valve/top face/stack glob face/redraw ]

4-Jan-07 10:31
1173GreggVery cool demo Max!4-Jan-07 3:26
1172xavierok, i ve followed some discussions about agg and i can only dream about what can be done with it. I know that R3 is a major re creation of the virtual machine, but as a programmer i cant wait to see a version of rebol that interest the corporate world.... I ll try to help as far as i can3-Jan-07 19:11
1171CyphreWhat I can say R3/View is evolving in a good way. I'm sure everyone who is willing to test first alphas(or whatever Carl release) will get a chance to test and make feedback/suggestions. Just please be patient. R3 is not just some simple update or bugfix ;)3-Jan-07 17:53
1170xavierthanks3-Jan-07 17:49
1169BrianHIt's not R3 though. For that you wait, and provide suggestions and feedback to help shape it.3-Jan-07 17:48
1168Cyphrexavier: you can get latest View here http://www.rebol.net/builds/ AFAIK last update is 27-NOV-063-Jan-07 17:47
1167Maximxavier: (we are all just kidding :-) only Cyphre has a clue as to what is hapenning with R3/view3-Jan-07 17:47
1166xavierok i ll be there ... if any need for beta testers i m ok, i got time3-Jan-07 17:45
1165Maximdl: on rebol.net ... in about 6 months , hehe3-Jan-07 17:44
1164BrianHOnly to Cyphre - he's writing it. Isn't that right?3-Jan-07 17:43
1163xavierwhere can it be downloaded ?3-Jan-07 17:43
1162Cyphre(just kidding)3-Jan-07 17:43
1161xaviera new view ? is it accessible ?3-Jan-07 17:42
1160MaximLOL3-Jan-07 17:42
1159CyphreI wanted to post some cool demo with 3D accelerated hi-quality GUI from R3 on X-mas but got harddisk crash day before release so all my work is lost :-/3-Jan-07 17:42
1158PekrCyphre, don't you have any demo of new View? Released somehow .... by accident? :-)3-Jan-07 17:39
1157PekrMaxim - Cyphre is here so use his presence to give us some spoilers on R3 View :-)3-Jan-07 17:38
1156Maximyes, the next step is to add CV in the default !glob class, so that you can link your values with little dots (which are also draw shapes, when displayed)3-Jan-07 17:36
1155Cyphrenice, now just make some cool vector gfx editor :)3-Jan-07 17:34
1154Maximwith liquid being lazy, its processing the least so all it neads to refresh on any element change is that AGG line block and then it just reassembles the draw list. updating both lists when it needs to (not all changes will actually rebuild the 2nd draw block look, since it does not share all properties )3-Jan-07 17:26
1153CyphreI remember I did lot of simmilar tricks in the arcadia game engine editor http://www.rebol.cz/~cyphre/arcadia-editor.jpg where the graphics rendering has been done completely in DRAW(I mena the old DRAW from 1.2View) - lot of fun :)3-Jan-07 17:24
1152Cyphreyep...that's what I meant by the 'bitmap mask'3-Jan-07 17:20
1151MaximI draw a second (different, but similar) bitmap and then retrieve the color at that position.3-Jan-07 17:20
1150Maximnot even :-) that would make it less than real time.3-Jan-07 17:19
1149CyphreI haven't seen the code but I guess you just check against some bitmap mask and then search the objects in an array or so...3-Jan-07 17:19
1148Maximwhich are always in sync3-Jan-07 17:18
1147MaximI'm actually drawing TWO canvases.3-Jan-07 17:18
1146Maximliquid makes the real time management of this easier, because of all of the implicit processing going on.. but the actual technology behind it is quite sneaky ;-)3-Jan-07 17:18
1145Maximhehe, but do you know how complex the solution is?3-Jan-07 17:17
1144Cyphreregraph: Nice stuff Maxim ;) That's what always came to my mind when someone complained DRAW shapes cannot be 'controlled'.3-Jan-07 17:17
1143AntonBrock, yes, however it will be a while before I will have time to work on it.28-Nov-06 0:53
1142Brockoh, and of course user selectable bubble colours.27-Nov-06 17:18
1141BrockVery nice work so far.27-Nov-06 17:18
1140BrockAnton, just playing with your Bubble-doc. Was wondering if you were planning a more general line-segment tool that allows multiple lines to be drawn in sequence, single click starts a new segment of the line, double click ends segment. Also a box tool that allows a user selectable flood fill.27-Nov-06 17:18
1139Maximhum, strange bug. This only happens if you move the main pane while the menus are active, it seems.... once the menu is closed, if you move the main window, by any amount, the offset is repaired...

Fixed! Thanks for the bug report. will be part of next minor release. :-)

17-Nov-06 15:37
1138MikeLMaxim ... very slick. ..... p.s. when I move the main pane, the menus in the demo keep their same origin so launch where they originally origined instead of dropping down from the new menu location.17-Nov-06 10:28
1137Grahambrighter coloured backgrounds, or bitmap backdrops.17-Nov-06 9:36
1136Maximhum, like a pane which shows other colors? what color schemes would you want?17-Nov-06 7:34
1135GrahamMax it would be good to see other color schemes in your demos.17-Nov-06 7:29
1134AntonYes, that's planned.16-Nov-06 15:09
1133Ryandifferrent colors for the bubbles is something I hacked in right away. It would be nice to change those on the fly16-Nov-06 10:00
1132AntonRyan, cool ! If you have any ideas for the design then feel free to suggest them, as the design is not fixed at the moment. Also, if there are styles that you feel the need for then suggest them and I'll add it to the todo list for consideration.16-Nov-06 2:52
1131GrahamSynapse chat allows you do edit your posts :)16-Nov-06 2:19

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